‘Maze Runner: The Death Cure’: Film Review
The Gladers once again battle the forces of WCKD in this third and final entry in the dystopian sci-fi franchise.
The good news is that the creators of the third and final installment in the successful Maze Runner series have refrained from stretching out what was meant to be a trilogy into four parts. If only other YA-geared franchises such as Divergent and The Hunger Games had done the same. The bad news is that Maze Runner: The Death Cure is so bloated and runs so long that it begins to feel like two movies. Interminable dull stretches blunt the impact of undeniably exciting action sequences, making the series finale unlikely to leave even fans wanting more.
Its release having been delayed by the on-set injury of star Dylan O’Brien, this entry picks up roughly six months after its 2015 predecessor Maze Runner: The Scorch Trials left off. The film starts off with a bang in the form of an excitingly staged, multi-prong assault on a bus by the Gladers (if you have to ask who they are, you haven’t seen the first two films). They include Thomas (O’Brien) and his cohorts Frypan (Dexter Darden), Newt (Thomas Brodie-Sangster) and their fellow resistance fighters Jorge (Giancarlo Esposito) and Brenda (Rosa Salazar). Their target is a bus filled with children being sent to a research facility where scientists will sacrifice them in the hope of using their blood to find a cure for “The Flare,” a plague that turns people into zombies referred to as “Cranks.” The villainous organization is called WCKD, pronounced “Wicked” despite the canny dropping of vowels in its name.